Fortnite Basics

Fortnite is the name of a hit new game that was released back in September of 2017. When it was first released there was very little hype about it and did not receive much attention at its initial release. Due to that simple fact, the company that created it decided to offer a portion of the game for free and since the game has become probably the most popular in the world now. There are many aspects that make the game unique.

First off, it is a third person shooter but very animated in its positioning so not very serious in a manner of terms. Along with being a shooter game you are able to harvest materials such as wood, brick and metal and craft different building structures like ramps, walls, floors, and really anything imaginable. The point of the game is to be the last player or squad standing. The game starts out with one hundred players all dropping in from a school bus held in the air by a hot air balloon to a giant island with different little towns and places marked on the map. Each person drops off of the bus and once they land they loot for weapons and shield before someone else finds the loot first. There are many different types of weapons like shotguns, rifles, rocket launchers and many other different weaponry to find. Players open up golden chests that give you multiple items usable in game like potions and weapons as mentioned above. Once a player has the loot they want they must move into the storm circle as the outside storm closes in slowly and forces players together. The storm will slowly decrease your health if you are caught in it till eventually your health runs out. Once your health runs out there is no respawning into the same game as you must start over from the beginning.

The ultimate goal is to be the last one standing and achieve a “Victory Royale”. It is a difficult feat as there are many highly skilled players out there that play and compete viciously on a regular basis. The key that has been found by most of these highly skilled gamers is to be able to build more efficiently and quickly in the heat of a gun fight. These builders are usually the most skilled of players and tend to win more of the games they play. Inexperienced players that are still learning the overall flow of the game do not usually find their first win till many games played. As time has gone on the developers of the game have added special limited time game modes to the mix as well to keep the game interesting and their die-hard players entertained and not becoming bored after so long. The mode that has become a favorite of many is the high explosive mode which takes away all normal weapons and leaves players wandering around the map finding grenade launchers and rocket launchers and a few other specialty weapons to win the game with. These additional modes provide a skill change and allow newer players to become more accustomed to items that are less prevalent in the normal mode and allows them to experiment more freely so they are not unprepared in the regular mode.

Internet Gambling Laws – US, UK and the World

Legal minds turned to Internet gambling laws as a specialty when the industry went beyond growth and exploded into the public mind. “The law surrounding Internet gambling in the United States has been murky, to say the least,” according to Lawrence G. Walters, one of the attorneys working with gameattorneys.com.

In contrast, Internet gambling laws in the U.K. have made the lives of providers and players a bit easier. The passage of the Gambling Act of 2005 has basically legalized and regulated online play in the U.K.

With the objectives of keeping gambling from promoting “crime or disorder” the U.K. act attempts to keep gambling fair, in addition to protecting younger citizens and others who may be victimized by gambling operation. Unlike the United States, which still clings to the 1961 Wire Wager Act, the U.K. significantly relaxed regulations that are decades old. A gambling commission was established to enforce the code and license operators.

A Whole Other Country

According to Walters and many other observers of the Internet gambling laws scene, the United States Department of Justice continues to view all gambling on the Internet as illegal under the Wire Act. But there are details in the federal law that defy attempts to throw a blanket over all online gambling.

The Wire Wager Act forms the basis for federal action on Internet gambling laws in the United States. The law was meant to complement and support laws in the various states, focusing primarily on “being engaged in the business of betting or wagering” using wire communication to place bets or wagers on sporting events or similar contests. The law also comments on receiving money or credit that results from such a wager. The keys are “business,” “money or credit” and “wire communication facility.”

But as many attorneys and proponents of fair Internet gambling laws emphasize, the federal law does not specifically address other forms of gambling. This has left the law open to interpretation when it comes to online casinos specifically and using the World Wide Web to play online games.

October 13, 2006 is a crucial date in the controversy surrounding the legalization of gambling. For anyone wishing to understand Internet gambling laws, the federal law passed on that day is essential knowledge. President George W. Bush signed the Unlawful Internet Gambling Enforcement Act (UIGEA), which is intended to limit some “financial transactions” used for online gambling.

But even if current federal gambling laws can clearly define something as simple as a legal gambling age, the newer UIGEA has not settled all the dust raised around the issue of online gambling. Attorneys such as Walters (and many others) have pointed out that the UIGEA seems to refer only to financial transactions and wagers that are illegal where the wager or transaction is made. Some wagers may be legal while others may not be legal. It’s as simple as that.

The UIGEA had some effect on Internet gambling, in that many successful companies got out of the business, at least in the United States. In fact, with the passage of the law in 2006, most U.S. online players found they could not play at an online casino or poker room, for a short time. Many of the gambling providers found ways to establish offices and servers outside of the U.S. so that could invite United States players back in.

Break Time

It’s now time to stop, take a deep breath and turn to Internet gambling laws in the various states. Some have passed their own rules and regulations (before and after UIGEA). In a few states, companies cannot operate an online gambling business. In other states it is illegal for an individual to place a bet using the Web. Some legal experts argue that these individual-state rules are unconstitutional since commerce across state lines should only be regulated by federal law, not state law. Commercial online gambling businesses don’t operate in the United States, however. If you want to visit their “home offices” you may have to travel to Malta, Gibraltar or Curacoa.

The 2005 U.K. law generally allows remote sites such as these. The rules are not so relaxed in the U.S. However, a recent appellate court ruling in the U.S. states that, in at least one case, an Web-based gambling site did not violate states laws. Most legal minds urge gamblers and others interested in the issue to stay tuned.

Some have given their attention to finding benefits of legalized gambling, noting that this huge industry might be a key to economic recovery in the United States. At the heart of their argument are examples such as established lotteries run by various states, in addition to the government revenues that flow in to state coffers from riverboats and land-based casinos.

Part of this effort rests on the shoulders of more than 100 legal representatives working for common sense in Internet gambling laws. This hoard of attorneys has the task of trying to keep the World Wide Web/Internet free from government intervention.

Bob Ciaffone is considered one of the experts on the subject of gambling and poker in general, and on the transition to online gambling. He suggests that any regulation of Web-based gambling should reduce competition from outside the U.S., so that the citizens of the U.S. would benefit in legal gambling states. His detailed plan would parallel the U.K. situation since that country passed its 2005 rules. Ciaffone also strongly urges U.S. lawmakers to keep Internet gambling laws separate from the 40-year-old Wire Act, which was passed to control illegal gambling over the telephone.

In essence, Ciaffone writes that the UIGEA attempted to do the right thing, but does it in all the wrong ways. The restrictions have severely handicapped what could be a great revenue source with proper regulation, according to Ciaffone.

Consider a statement on the UIGEA from the most-recognizable poker player in the world, Doyle Brunson. Though is comments apply to his favorite game of poker, they can easily relate to all Internet gambling laws. He said, in essence, that his company received good legal advice that indicates Internet poker is not “expressly” illegal. He encourages U.S. players to learn the laws of their own state.

Economic Effect of Gambling in the US

Gambling is one of the American people’s favorite hobbies, and the topic has amazed me since I read the book Bringing Down the House in 5th grade. On a recent college visit to California, I was surprised to learn that one course available for completing the math requirement was called “The Probability of Gambling”, and was a study of the probability behind various card games, including Texas Hold ‘em and blackjack. Gambling is also a popular venue in the media, as can be seen in popular movies such as 21 and Casino Royal. When I was younger, the concept of earning money while playing a game that I enjoyed fascinated me, but as I grew older, I realized the naivety of those beliefs. Casinos wouldn’t offer gambling if patrons were consistently putting the casinos in debt. Now, I am more interested in the effect gambling has had on society, specifically on its economic impacts. I believe that gambling has been beneficial for the US economy in the past and will continue to benefit the economy for years to come, but the stress gambling puts on society has greatly increased problems in communities with high profile gambling industries.

Gambling in the Americas began when the first colonists came from England, and the Virginia Company needed a way to get some profit. They turned to a lottery, which was quite successful, except it was associated with settler’s laziness as well as the economic troubles faced by the colony. The Crown eventually shut down the lottery due to its impact on a royal lottery operated throughout the British Empire. Lotteries were used again by American colonists in an attempt to raise funds for the Revolutionary War without raising taxes. This was extremely successful, and the practice was continued into the 19th century in order to transportation improvements, especially as the Western frontier continued to gain attention and popularity. When gold was discovered in California, gambling became one of the most popular forms of entertainment for miners in the West. However, the economy slid into a recession after the gold rush, leading many people to associate gambling with economic depression. Lotteries were also becoming increasingly corrupt, with organizers fixing the results for a portion of the pot. These circumstances led to nationwide ban on gambling, with the exception being Nevada, where professional gamblers would flock to from across the country to create the foundation for modern day Las Vegas.

The ban on gambling didn’t last long, as the Great Depression forced government leaders to revoke the ban in an attempt to stimulate the faltering economy. Gambling once again grew in popularity, although it only increased the divide between the rich and the poor due to the uneven payoff associated with casino gambling. State lotteries became popular during the Cold War, especially when Reagan became president, because he cut national funding for key aspects of the country such as education and Medicare in order to fund the war against the USSR. Tribal gambling also began to grow in popularity during this time, due to state’s inability to regulate prize money on reservations. Instead of going to state run lotteries or gambling locations, locals and tourists alike would flock to the reservations in the hopes of winning it all, although this rarely ever occurred. These various aspects of gambling have steadily become more popular, with casinos and lotteries providing support for various state economies.

Gambling provides two main benefits to states: casinos bring in tourists while also paying tax to the state for gambling revenues. An influx of tourists means money flows into the state economy without any significant loss of money due to the low odds of winning at casinos. The state gets even more money from gambling because casinos are forced to pay a tax on all revenue earned, with tax revenue almost reaching $1 billion dollars in Nevada. The gambling industry has also created more than 500,000 jobs, lowering unemployment throughout the nation. However, gambling isn’t perfect, and there are other statistics that paint a much more worrisome picture about the industry.

Crime seems to be strongly correlated to gambling, with cities introducing casinos seeing an increase of over 50% in crime rates. This forces states to spend more on the police force, diverting funding away from other projects in an attempt to combat a problem caused by gambling. Organized crime is also a very common issue due to the large amount of cash flowing in and out of casinos each day. Problem gambling also becomes a much larger issue when casinos are present, which in turn leads to a higher crime rate when people need to pay off gambling debt. There are some detrimental aspects of gambling in society, but for the most part, the gambling industry has helped keep the American economy from slumping.

After reviewing the various statistics from my research, I believe that gambling has been beneficial for America. Whenever the country has faced economic hardship, gambling has been promoted or legalized to bolster a weak economy. Not only does it have a positive influence on the economy, but I believe that gambling also benefits the American people. Card games such as poker and blackjack are universal and can help bring people together in social environments. In a few short months, I will be able to legally experience the large attraction gambling has to a large number of Americans. Although there are some harmful side effects of gambling, these are outweighed by the benefit that the industry has displayed throughout history.